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WARGAMES The Sounds

Sound files were recorded at 11,025 Hz.

All WAV files are compressed using WAV Layer-3 for faster download time. Modern browsers and Windows 95/98/Me/NT/2000/XP/2003 operating systems read compressed WAV files.

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WarGames Click here to listen
WAV File – 10 kb
  WOPR: How about a nice game of chess?
       
       
WarGames Click here to listen
WAV File – 10 kb
  Crystal Palace Announcer: Confidence is high! I repeat... confidence IS high!
       
       
WarGames Click here to listen
WAV File – 15 kb
  Gen. Berenger: Flush the bombers... get the subs in launch mode... we are at DEFCON ONE.
       
       
WarGames Click here to listen
WAV File – 4 kb
  WOPR: Excellent!
       
       
WarGames Click here to listen
WAV File – 3 kb
  WOPR: Fine.
       
       
WarGames Click here to listen
WAV File – 27 kb
  David: How about Global Thermonuclear War?
WOPR: Wouldn't you prefer a good game of chess?
       
       
WarGames Click here to listen
WAV File – 5 kb
  WOPR: Greetings Professor Falken.
       
       
WarGames Click here to listen
WAV File – 13 kb
  WOPR: Strange game... the only winning move is not to play.
       
       
WarGames Click here to listen
WAV File – 6 kb
  WOPR: Shall we play a game?
       
       
WarGames Click here to listen
WAV File – 9 kb
  Gen. Berenger: Goddammit! I'd piss on a sparkplug if I thought'd do any good!
       
       
WarGames Click here to listen
WAV File – 15 kb
  Gen. Berenger: After very careful consideration, sir, I've come to the conclusion that your new defense system sucks!
       
       
WarGames Click here to listen
WAV File – 27 kb
  WOPR: Excellent. It's been long time. Can you explain the removal of your user account on June 23rd, 1973?
       
       
WarGames Click here to listen
WAV File – 3 kb
  David Lightman: There's ways around that!
       
       
WarGames Click here to listen
WAV File – 6 kb
  WOPR: Which side do you want?
       
       
WarGames Click here to listen
WAV File – 145 kb
  McKittrick: These computers give us instant access to the state of the world. Troop movements, Soviet missile tests, shifting weather patterns. It all flows into this room and then into what we call the WOPR computer.
White House Aide: WOPR? What is that?
McKittrick: The War Operations Plan and Response. This is, uh, Mr. Richter. Paul, would you like to tell these gentlemen about the WOPR?
Richter: Well, the WOPR spends all its time thinking about WWIII. 24 hours a day, 365 days a year, it plays an endless series of war games, using all available information on the state of the world. The WOPR has already fought WWIII as a game, time and time again. It estimates Soviet responses to our responses to their responses and so on. Estimates damage, counts the dead, then it looks for ways to improve its score...
McKittrick: But the point is, is that the key decisions of every conceivable nuclear crisis have already been made by the WOPR.
       
       
WarGames Click here to listen
WAV File – 5 kb
  WOPR: Yes, they do.
       
       
Sounds courtesy of The Movie Sounds Page and MGM/UA.
 

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